MEDIA & ENTERTAINMENT
Overview
As consumer demands and consequent technology innovations are vital for M&E to survive and thrive, it is largely deemed as a creative industry; by this nature, it is extremely dependent on cultures, languages, markets and segments. Further, the industry can be considered as unique owing to psychological, emotional and aspirational appeal to its customers, hence quality and acceptance become very subjective with respect to different demographics. Content creators used to be the determiners of the supply, however, the new era has transformed the market structure such that consumer-driven demand chiefly influences the supply. The increasingly customised demands of consumers, in terms of content and the format in which it is presented, plays a major role in dictating current and future trends in the industry.
M&E In India
- The Indian media and entertainment industry grew 20% to reach INR 2.1 trillion ($26 billion) in 2022, 10% above pre-pandemic 2019. It is expected to reach $35.4 billion by 2024.
- Television remained the single largest component in 2022, with a valuation of $8.6 billion. However, it shrank 1.5% from 2021 levels, despite growth in advertising revenues.
- Digital media is the second-largest segment within the Indian industry, witnessing a 30% growth and reaching $6.9 billion in 2022.
- Online gaming grew 34% to reach $1.6 billion and is predicted to attain $2.8 billion in 2025.
- The film entertainment sector grew a whopping 85% in 2022, with the reopening of movie theatres. Over 1600 films were released in the year, bringing theatrical revenues up to $1.2 billion.
- The animation and VFX sector together grew 29% to reach $1.3 billion, and is predicted to attain $2.3 billion by 2023.
Streaming Sites Up Their Game
- Defining a particular niche is an approach that has gained some traction. For example, a service dedicated to anime has over 4 million paying subscribers and has been experiencing strong search growth. Such niche sites witness both substantial user growth and revenue growth.
- Re-employing back catalogue works to attract new viewers/subscribers can also be rewarding. For example, Disney came up with Disney+ as an OTT platform in 2019, and launched its flagship show in the same year. The platform managed to surpass 50 million subscribers in just five months, and the number has been rising ever since.
Originally, streamers offered “soft” bundles, with separate DTC services packaged together for a monthly rate; however, going forward, media companies will fully integrate distinct streaming services into one application, creating a “hard” bundle of content. By offering a greater selection of content on a single, common platform, and at an attractive relative price, DTC providers will have fertile ground to keep consumers engaged and subscribed to them. Pairing streaming services to other commodity services such as the internet, and allowing ad-supported subscription models and sponsorship opportunities, can also serve to boost the appeal of SVOD providers.
Social Media Stays On Top
MORE OR LESS SOCIAL? – THE ALGORITHM SERVES YOU
User-generated content (UGC) offers endless entertainment to users by allowing them to interact with the content, share their own and reshare others’, and even shop directly in the highly clickable interfaces. Reaching beyond Gen Z, other generations are witnessing UGC become as popular as TV and movies. However, in prioritising the interest feed, services risk alienating their own influencers and the creator economy that provides most of the content.
Social Media Stays On Top
“GO LIVE” – CULMINATING DIGITALISED COMMUNITIES
The Rise of AI
- From music apps to OTT platforms, content can be customised in a numerous ways based on the user’s preferences and previous experiences. Advanced machine learning techniques and deep learning networks are used by AI to provide users with tailored content. Offering customers more tailored experiences helps M&E firms grow their user base and provide better service than their competitors. A similar form of AI takes the form of social media algorithms.
- AI can aid regulatory authorities in monitoring the distribution of online content through the detection and filtering of problematic content. Before showing such content, AI can detect the user’s age and gender, or employ an automated content moderation service to regulate undesirable content before broadcasting, utilising audience category ratings such as suitable for children or only for adults.
- AI-based technologies such as natural language processing using machine learning and deep learning can be used to transcribe movies, music videos, and TV episodes into many languages. The voice of actors can be translated into several languages with subtitles and audio annotations to make it more accessible to a wider audience and increase user interaction.
- Online advertisements play an important role in business development and branding. AI can be utilised to make online advertising more exact and effective through predictive analytics for a targeted audience, in order to increase conversion rates.
- In computer/video games, AI is frequently employed to control non-player characters (NPCs). NPCs respond in standard ways to a player’s activities and movement, as AI can predict a player’s next move by analysing their previous actions. Even changes in a gamer’s behaviour in various settings can also be detected using AI models, which enhances the overall gaming experience.
- Chatbots and more sophisticated conversational AI continue to make their way into the market and will become more and more accessible for small businesses. These AI tools can answer customers’ questions at all hours of the day or night, helping the business better respond to them.
- Generative AI can play a significant role in content creation for a variety of purposes, and will prove useful to sellers and business owners in marketing their product.
“I think one of the things that is going to determine the future of entertainment is AI in a big way. A technology that can be used to determine what to make.”
– Kevin Mayer, former chairman of direct-to-consumer and international at Disney and the current chairman of DAZN group
“There’s so much content and so many apps, AI and machine learning can be used to make life so much easier for viewers and app users. From a corporation perspective barrier of entry and capacity for revenue growth completely changes. You can make more accurate decisions and more accurate investments. For us, it’s great, we can develop apps that constantly evolve with consumer experience. Something we’ve become very accustomed to seeing.”
– Malik Kurdi, founder of Exemplary Marketing
Immersive ExperiencesIn Demand
VIRTUAL REALITY
AUGMENTED REALITY
- Content providers may consider constructing omnichannel experiences so that their users may access desired content from various sources in a single platform. This may entail utilising non-traditional platforms like AR, VR and gaming.
- In-person M&E companies may consider focusing on crafting “blend spaces” that combine physical and digital experiences, making use of IoT and AR.
- Audience interaction can be improved by promoting omnichannel marketing ‘Web3’ brand-focused communities and NFT offerings, which opens up bilateral communication between brands and consumers.
Challenges & Solutions
Strategic Questions
STREAMING SERVICES
- What is the best path for a streaming video company to grow its portfolios, within the video market but also with gaming and UGC?
- Within the broader landscape of media and entertainment, what is the distinct value of streaming video? How can firms reinforce this value, especially to younger generations, who tend to be more inclined towards UGC and gaming?
SOCIAL MEDIA
- How does the future of social media companies look if they become less focused on “social” and more on entertainment through algorithmic content provision? What does it mean for TV, movies, and streaming video?
- What are the ways in which brands and creators can leverage the evolution of social media services to their advantage?
ARTIFICIAL INTELLIGENCE
- How can AI impact the production, research and development, delivery, and ongoing support of the products and services offered by an M&E firm?
- How will the increased use of AI impact job generation within the industry?
VIRTUAL & AUGMENTED REALITY
- What can firms do to abate consumers' concerns about health hazards stemming from VR/AR technology and gadgets? How will this affect the trajectory of the use of such technology within the industry?
- What does the future of VR/AR look like, in terms of demand from consumers?